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Meron Gribetz Profile

  • As the Founder and CEO of Meta, he launched the first commercially available augmented reality headset.

  • He is using his background in neuroscience to create technological tools that serve as an extension of our minds instead of a distraction from the moment.

  • He has been featured by Forbes and WIRED as one of the most influential geniuses working in the tech sector today.
  • Technology entrepreneur, Meron Gribetz is using his background in neuroscience to create the iOS of the mind. In less than a decade he’s taken his vision to market in the form of the Meta 2 augmented reality headset, which compresses the power of a smart phone and computer into wearable and affordable Ironman-like technology.

    Bothered by technology’s tendency to distract us from the external world, Gribetz sought to create a tool that allowed people to connect to each other and enhance their experience and understanding of their immediate surroundings. He left his graduate studies at Columbia University to found Meta. In 2012, the company took off after clinching seed funding from Y Combinator. Following a successful Kickstarter campaign, Meta launched the first commercially available augmented reality system in 2014.

    Recently Gribetz demonstrated their second generation of products, the Meta 2 augmented reality headset, on the TED stage in Vancouver. The Meta 2 allows wearers to view and touch 3-D holograms and is marketed toward professionals such as architects, surgeons, and engineers. Gribetz’ long-term vision includes reducing future headsets to a simple strip of glass that will eventually replace cell phones and computers.

    • View Extended/Alternate Bio

      Meron Gribetz is leading a startup that he contends could be the next Apple. His company, Meta, has developed so-called augmented-reality glasses that combine the power of a laptop and smartphone in a pair of stylish specs that map virtual objects into the physical world, controlled by your hands, similar to the movie portrayals of app control via gestures in “Iron Man” and “Avatar.”

      Gribetz, a former neuroscience graduate student who grew up in Israel, shares with Steve Jobs the ability to seize on an idea and make visionary claims. “There is no other future of computing other than this technology, which can display information from the real world and control objects with your fingers at low latency and high dexterity,” Gribetz has stated. “It’s the keyboard and mouse of the future.”

      Meta sprung to life in December 2012 with $1 million in seed funding, and the blessing of Y Combinator startup guru Paul Graham, as well as wearable computing pioneer Steve Mann, who signed on as the company’s chief scientist.

      Meron Gribetz’ first encounter with augmented reality was during his service in an elite technological unit of the Intelligence Corps. He later studied computer science and neuroscience at Columbia University, which inspired the core of Meta’s Neurointerface 3D User Interface design philosophy. On the heels of Meta’s explosive start, Gribetz was named to the Forbes 30 under 30 list in technology.

    Meron Gribetz Speaking Videos

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    Meron Gribetz's Speech Descriptions

    Meron Gribetz makes the case that the future of technology is not locked inside a screen; it’s right here, inside of us. The neuroscientist turned entrepreneur presents his wearable technology through a series of futuristic demonstrations as he explains his product’s practical uses and the science that makes the Meta 2 augmented reality headset possible.

    Gribetz believes that we’ve gone in the wrong direction with technology, pointing out that computers and smart phones distract us from our surroundings rather than enhancing the way we experience them. He argues that products such as the Meta 2 will ultimately disrupt the computational industry, replacing the smart phones and computers that currently make up a multi-billion dollar market.

      Suggested Speaking Topics:

    • A Glimpse of the Future through an Augmented Reality Headset
    • Neurohumanism, Virtual Reality, and Humans

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